Official Redstone Terminology

Created By DevDoors

I made this to help beginner redstoners learn redstone and understand the pros.

Submit a new term here.


0-Tick
When a signal turns on and off in the same gametick; When a piston extends and retracts in the same gametick, spitting out it's block or pulling a block in

Analog
Any of the "power" states redstone dust can be

BED - Block Event Delay
The amount of pistons that fire sequentially in the same gametick

Binary
Off or on; A number expresssed in ones and zeros

Cave Door
A door that, when closed, makes a funnel shape where each block is one block in front of each adjacent block towards the center (the center block being the farthest back)

  • Cave Lamp Door:
  • Combination Lock
    A logic gate that only turns on one specific way

    Compact
    Relatively small in volume

    D flip-flop
    A circuit that cycles through multiple outputs from a control input and a cycler input; Inverted multiplexer

    Delay
    The amount of time between events

    Flush
    One continuous surface

    Gametick
    120th of a second; 12 of a redstone tick

    Hard-Powered
    Blocks that can power neighboring components and redstone dust

    Hexadecimal (hex)
    Numbers expressed as the signal strengths of redstone dust (0-15)

    Hipster Door
    A door where the redstone is all under the floor

  • Ceiling Hipster Door: Hipster door but the redstone is all above the ceiling
  • Wall Hipster Door: Hipster door but the redstone is all behind a wall
  • Leafstone
    Using logs to send signals through leaves that can be detected by observers

    Logic Gate
    A module that has one or more binary inputs and one binary output

    Memory Latch
    A circuit that temporarily stores binary or analog information

    Module
    A redstone contraption used for one specific job

    Monostable Circuit
    A circuit that produces one or more one-tick pulse(s) when inputted a long pulse (In terms of redstone ticks)

  • Rising Edge: monostable circuits send a pulse when their input changes from off to on
  • Falling Edge: monostable circuits send a pulse when their input changes from on to off
  • Dual Edge: a combination of rising edge and falling edge
  • Moving Piston
    A block that is turned into an entity during the animation of the block being pushed by a piston

    Multiplexer
    A device that selects between multiple inputs based on a control input; Inverted D flip-flop

    NBT - Named Binary Tag
    Minecraft's data structure for storing entity or block data

    Piston Feed Tape
    A contraption where pistons cycle blocks

    Pulse
    When redstone signal turns on, then off

    Pulse Extender
    A circuit that extends the duration of a pulse

    Pulse Multiplier
    A circuit that turns one input pulse into multiple output pulses

    Quasi-Connectivity (Also known as BUD)
    Components that have the redstone hitbox of a door can be powered from one block above when the component is updated

  • Pistons/Sticky Pistons
  • Dispensers/Droppers
  • Redstone Tick
    110th of a second; 2 gameticks

    Seamless
    Contraptions with no visible redstone components

    Skydoor
    A horizontal piston door

    Slimestone
    Contraptions that use slime blocks, honey blocks, and pistons to accomplish a task and/or move itself

    Soft Inversion
    A BE mechanic where redstone torches placed on pistons will turn off if the piston is extended

    Soft-Powered
    Blocks that can power neighboring components but not redstone dust

    Solid
    Blocks that redstone signal can pass through without quasi-connectivity

    Soundstone
    Using sculk to send redstone signals

    T flip-flop
    Toggling a binary output with a single pulse

    Tileable
    Modules that can be placed in rows or columns without affecting one another

    Trapdoor
    A skydoor where the door closes at the top layer of the redstone

  • Flush Trapdoor: a trapdoor that closes one block above the top layer of the redstone
  • Torch Burnout
    When a redstone torch is attached directly to the redstone dust that is powering it, causing it to turn off completely

    Update
    A change in nbt or position of neighboring blocks

    Update Order
    The order in which types of components are updated every gametick

    Vault Door
    A door that, when closed, makes a funnel shape with outlined squares of blocks

    Wallstone
    Using walls to send redstone signals downward