Official Redstone Terminology
Created By DevDoors
I made this to help beginner redstoners learn redstone and understand the pros.
Submit a new term here.
0-Tick
When a signal turns on and off in the same gametick; When a piston extends and retracts in the same gametick, spitting out it's block or pulling a block in
Analog
Any of the "power" states redstone dust can be
BED - Block Event Delay
The amount of pistons that fire sequentially in the same gametick
Binary
Off or on; A number expresssed in ones and zeros
Cave Door
A door that, when closed, makes a funnel shape where each block is one block in front of each adjacent block towards the center (the center block being the farthest back)
Combination Lock
A logic gate that only turns on one specific way
Compact
Relatively small in volume
D flip-flop
A circuit that cycles through multiple outputs from a control input and a cycler input; Inverted multiplexer
Delay
The amount of time between events
Flush
One continuous surface
Gametick
of a second; of a redstone tick
Hard-Powered
Blocks that can power neighboring components and redstone dust
Hexadecimal (hex)
Numbers expressed as the signal strengths of redstone dust (0-15)
Hipster Door
A door where the redstone is all under the floor
Leafstone
Using logs to send signals through leaves that can be detected by observers
Logic Gate
A module that has one or more binary inputs and one binary output
Memory Latch
A circuit that temporarily stores binary or analog information
Module
A redstone contraption used for one specific job
Monostable Circuit
A circuit that produces one or more one-tick pulse(s) when inputted a long pulse (In terms of redstone ticks)
Moving Piston
A block that is turned into an entity during the animation of the block being pushed by a piston
Multiplexer
A device that selects between multiple inputs based on a control input; Inverted D flip-flop
NBT - Named Binary Tag
Minecraft's data structure for storing entity or block data
Piston Feed Tape
A contraption where pistons cycle blocks
Pulse
When redstone signal turns on, then off
Pulse Extender
A circuit that extends the duration of a pulse
Pulse Multiplier
A circuit that turns one input pulse into multiple output pulses
Quasi-Connectivity (Also known as BUD)
Components that have the redstone hitbox of a door can be powered from one block above when the component is updated
Redstone Tick
of a second; 2 gameticks
Seamless
Contraptions with no visible redstone components
Skydoor
A horizontal piston door
Slimestone
Contraptions that use slime blocks, honey blocks, and pistons to accomplish a task and/or move itself
Soft Inversion
A BE mechanic where redstone torches placed on pistons will turn off if the piston is extended
Soft-Powered
Blocks that can power neighboring components but not redstone dust
Solid
Blocks that redstone signal can pass through without quasi-connectivity
Soundstone
Using sculk to send redstone signals
T flip-flop
Toggling a binary output with a single pulse
Tileable
Modules that can be placed in rows or columns without affecting one another
Trapdoor
A skydoor where the door closes at the top layer of the redstone
Torch Burnout
When a redstone torch is attached directly to the redstone dust that is powering it, causing it to turn off completely
Update
A change in nbt or position of neighboring blocks
Update Order
The order in which types of components are updated every gametick
Vault Door
A door that, when closed, makes a funnel shape with outlined squares of blocks
Wallstone
Using walls to send redstone signals downward